WAFA, is a voice-centric socio-gaming platform easily accessible to all users at their leisure with absolutely no sort of mise-en-scène. Below is a snippet from a recent interaction between team IT-Voice and Muhammed Aqib, Founder & CEO, Wafa App.
Prateek: What is the vision and USP of Wafa App vis-a-vis other players in the same domain?
Muhammed Aqib: WAFA’s vision is “To bring in the best of all worlds & create a riveting and enthralling experience to everyone in the metaverse.” With a mission to build the most popular voice-centric socio-gaming platform and to integrate metaverse and social gaming, we’re now working towards building a virtual world and environment, and to provide comfortable and real time social connection (a virtual party at their comfort) for Indians, in the metaverse.
How are we different:
- Supports multiple vernacular communities.
- Localized and superior user experience.
- Highly engaged and interactive user community.
- Recommendation of rooms based on language and interests.
Prateek: How can voice provide the most immersive gaming experience? Please explain.
Muhammed Aqib: Going back to the time when gaming was merely just about playing games, gamers then have realised they wanted to talk to their gaming friends even when they weren’t in a game, and they wanted to talk about things other than games. WAFA was introduced with a voice chat feature that did better than anybody else. It offered gamers a crystal clear, seamless voice chat service that blew the functionality of in-game chat services out of the water. Also, the advancement in technology makes gaming easy to integrate along with voice, to bring out the maximum potential in the socio-gaming economy.
Prateek: What trends will dominate the gaming industry in the coming years?
Muhammed Aqib: The next phase of Indian online gaming will comprise an ecosystem of engaged and enthusiastic gamers. The credit for this majorly goes to the rise in young population, increasing use of smartphones, easy availability and accessibility of technology and internet, and rising investment by capitalists. Gaming today is considered the most lucrative business sector in India as 5G is going to provide the necessary thrust in making socio-gaming accessible to all. The bottom line is that voice communication is quickly becoming a core part of the gaming experience.
Prateek: What is your take on metaverse technology?
Muhammed Aqib: The metaverse has been a hot topic of conversation recently. The metaverse, a digital space that allows users to communicate and move virtually in their three-dimensional avatars or digital representations, is being seen as the future of business and human interaction. You should consider metaverse like the 90s of the Internet, but the growth of the metaverse will be much faster. Metaverse will use virtual and augmented reality, web 3.0 and blockchain. Building the metaverse extensively differs from creating a run-of-the-mill popular mobile game. It involves a highly immersive and interactive experience that will allow a greater overlap of our digital and physical lives when it comes to socialization and entertainment. It is also no secret that segments which involve high interaction between gamers also happen to be the biggest revenue generators. Whatever the case, with even more virtual events, dedicated social spaces, more social features in casual games and maybe even deeper immersive tech such as augmented reality, we envisage strong growth in this new social era.
Prateek: What are your growth and expansion plans for 2022?
Muhammed Aqib: Over the next 4 months we plan to support more language communities inside the app. As of now, our main focus is on the Indian region but in the next six months, that will shift towards Indians in the Middle East.