////
2 mins read

Playstation VR 2: Sony Aims to Enhance Reprojection Technology for Improved VR Experience

Sony, a leading player in the virtual reality (VR) gaming industry, is reportedly focusing on enhancing its reprojection system for the upcoming PlayStation VR 2. The reprojection technology, while doubling the frame rates of games, has faced criticism for introducing blurriness and potential discomfort among users. However, according to recent developments, Sony is actively working on improving this system to deliver a smoother and more immersive VR experience.

Reprojection, a rendering technique widely used in VR headsets, artificially generates frames to boost frame rates from 60 to 120 Hz without compromising performance. This technology has been employed in renowned games such as Horizon Call of the Mountain, Resident Evil Village, and Gran Turismo. Despite its prevalence, Sony’s implementation of reprojection has been regarded as subpar, with some users reporting issues such as blurriness and motion sickness in VR games utilizing this technique. Consequently, the absence of reprojection has become an appealing feature for certain VR titles.

Exciting news emerges from a Q&A session on Reddit featuring Koen Van den Steen, the producer of the visually striking PC VR title, Hubris, which is set to launch on Playstation VR 2. When questioned by fans about future improvements to the platform, Van den Steen hinted at Sony’s ongoing efforts to refine their reprojection system. He stated, “I think the PS VR 2 will get better every update from now on, a good example will be future improvements to their reprojection system which they are working on right now.” Van den Steen further clarified that reprojection artifacts may be noticeable in Hubris, but only to those who are well-versed in identifying them.

The development team behind Hubris has dedicated substantial time and effort to optimize the PC VR version for Playstation VR 2, ensuring an exceptional visual and gameplay experience. Over a period of six months, the 30-person studio diligently worked on porting the game, making significant graphical enhancements and refining the AI. Additionally, they introduced a new soundtrack that seamlessly complements the gameplay. Koen Van den Steen assures players that the graphical fidelity of Hubris on Playstation VR 2 will not be far behind that of other showcase titles like Call of the Mountain.

For PC VR enthusiasts, there is good news as well. The studio plans to release the improvements made for the Playstation VR 2 version as an update for the PC VR version, effectively upgrading it retroactively. This commitment ensures that players across platforms can benefit from the enhanced features and optimizations developed for Hubris.

Excitement builds as the release of Hubris approaches on June 22nd for Playstation VR 2 and Meta Quest 2, as showcased in the captivating trailer. The industry eagerly anticipates the launch, curious to see if these improvements will reshape the gaming experience and potentially lead to a revision of previous assessments.

As Sony continues to refine its reprojection technology, the future of virtual reality gaming appears increasingly promising, with the potential for greater immersion, visual fidelity, and reduced motion artifacts. Players can look forward to an improved Playstation VR 2 and a more captivating journey into the virtual realms of their favorite games.

Leave a Reply