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The government now recognizes ‘esports’ as a part of the multi-sports event

Rajan Navani_Founder and CEO, JetSynthesys

“Recognizing Esports as a part of the mainstream sports in India by the sports ministry is indeed a welcome move. India saw eSports players double from 300,000 in 2020 to 600,000 in 2021, with revenue growing by 29% from INR 7.5 billion in 2020 to INR 9.7 billion in 2021. These numbers are telling of the popularity of the medium and the huge potential it brings with it to unlock economic growth and also impact the country’s demographic dividend positively. And as the founding partners of Nodwin Gaming, India’s largest esports company, we at JetSynthesys are thrilled to hear this news. We ventured into this sector when it was still nascent and today, we have successful IPs via our in-house brand, Skyesports, where we host large scale tournaments with million-dollar prize pools. In fact, we currently publish India’s best esports game Real Cricket, recipient of multiple awards in the past, and one of the biggest revenue spinners for the market. We’re certain this recognition will make esports enter mainstream folds even more strongly, boost the morale of existing players within the ecosystem, and open doors to newer and better opportunities. It will also attract new players and brands and encourage viewership for the sport. Undoubtedly a great start to 2023, we thank the government for this and hope to see esports level up even further in the years to come!”

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